The dropshot is a stroke that falls, or drops, directly behind the net, hence the name. This shot forces the opponent to come to the net. The dropshot is an attacking shot, as it can usually only be returned from a low area. The exception is only if the opponent manages to “kill” the shot when the shuttlecock is at the top of the net.
There are two types of dropshot, fast (Fig. 42 #5) and slow (Fig. 42 #6). In the case of the forehand overhead type, the movement sequence until the shuttlecock is hit resembles that for the clear and smash, although the speed is abruptly reduced so that the ball only just about reaches the other side of the net. The drop is most effective when played from the back boundary line area but it can also be hit from the center of the court.
In the dropshot . . .
the ball drops just behind the opponent’s side of the net.
the movement sequence in the overhead dropshot largely resembles that of the clear,although just before the shuttlecock is hit the backswing speed is reduced (the opponent must not know whether one intends to play a smash, a clear or a drop).
the wrist is firm.
the follow-through of the hitting arm can be minimal.
the shuttlecock should cross the net as low as possible so that the opponent is
forced to hit it from below (avoid a steep trajectory).
the shuttlecock should be hit with a straight arm at the highest point in front of
the left hand is raised for balance and aim.
the shuttlecock can be cut by the player slightly twisting the forearm just before
hitting it, turning the racket away slightly thereby cutting the shuttlecock and not
hitting it with full force.
the shuttlecock should not fly further than the opponent’s service line.
- the shuttlecock can be hit with differing speeds. The slower it flies, the nearer it
- can be hit behind the net. The opponent has more time to react to a slow dropshot.
- the slow dropshot is a defensive stroke and the fast one is an attacking stroke.
A Common Error: Beginners tend not to keep their arm straight for this stroke, but hit with a bent arm, thus bringing the shuttlecock nearer to the body where they think it will be easier to control the shuttlecock.
Drill 1: Alternate drop: Player A plays a high serve and player B reacts with a dropshot. Then player A hits a short return so that player B can play a high return. Now it is player A’s turn to play a dropshot, and so on…
Drill 2: Shuttle machine: The coach stands on the player’s side of the court and passes a series of shuttlecocks to him in quick succession. The player must return all the shuttlecocks in the form of a dropshot (straight and diagonal).
Drill 3: Drop artist: the player must return every shot as a dropshot, the opponent must use any other shot including the smash and play to any corner of the court. After 5 minutes the players swap roles.
Drill 4: Surprise shot: the opponent hits shuttlecocks to the player all over the court including the back boundary line area, the opponent must return every shot as a dropshot. The opponent may occasionally throw in a short dropshot so that the player cannot get too accustomed to the long high shots.
Drill 5: Alternate stop: the player plays overhand forehand dropshots from the back boundary line, after every other shot he comes forward to the center line and touches a box.
Other related blogs